Root (
computation) wrote2025-03-24 12:22 pm
Permissions
O
O
C
I
N
F
O
player name: Liv
bracket/prose: Either is fine, slight preference for prose.
backtagging: Yes please, though I'll admit it's tough for me if it gets over a month old. I might ask to handwave or wrap things up.
threadhopping: Knock yourself out.
fourthwalling: In Root's case she would find it entertaining, so go ahead.
not interested in: Hardcore body horror.
very interested in: Root's weird semi-religious relationship with technology and computers, found family themes, and getting to show her freaky ruthless streak whenever possible.
content warnings: Nope!
bracket/prose: Either is fine, slight preference for prose.
backtagging: Yes please, though I'll admit it's tough for me if it gets over a month old. I might ask to handwave or wrap things up.
threadhopping: Knock yourself out.
fourthwalling: In Root's case she would find it entertaining, so go ahead.
not interested in: Hardcore body horror.
very interested in: Root's weird semi-religious relationship with technology and computers, found family themes, and getting to show her freaky ruthless streak whenever possible.
content warnings: Nope!
I
C
I
N
F
O
character: Root (Samantha Groves)
canon point: Post-canon
age: 38
physical affection: Extremely open. She's probably the one doing it, let's be real.
violence: Also extremely open and potentially the one doing it. Violence up to and including death is welcome.
relationships: Root is very non-traditional and freewheeling about her personal relationships. She rarely feels the need to define them and she's open to just about anything. Although she's intensely devoted to Shaw, Harold, and the Machine, she's essentially a relationship anarchist and will pursue whatever she's interested in. That includes sex or romance or strong platonic connections.
skills / abilities: In RPG stat terms she's highly skilled in intellectual, social, and shooting, with some additional skill in melee. Root is a great shot with a huge variety of guns, she is extremely comfortable with computers and an internationally renowned hacker, and she's socially skilled enough to manipulate people with ease. She has some basic survival skills but nothing substantial.
psychic info: Nothing of note. She's kind of a mild nutcase though so reading her mind is likely to be an interesting time.
magical info: Nothing of note.
physiological info: She's deaf in her right ear and has a cochlear implant she relies on to hear.
ic offensive subjects: General willingness to commit torture and murder, I guess. Insult the Machine or Harold to her at your own peril. Also her penchant for physics and math based philosophizing should probably carry a content warning.
canon point: Post-canon
age: 38
physical affection: Extremely open. She's probably the one doing it, let's be real.
violence: Also extremely open and potentially the one doing it. Violence up to and including death is welcome.
relationships: Root is very non-traditional and freewheeling about her personal relationships. She rarely feels the need to define them and she's open to just about anything. Although she's intensely devoted to Shaw, Harold, and the Machine, she's essentially a relationship anarchist and will pursue whatever she's interested in. That includes sex or romance or strong platonic connections.
skills / abilities: In RPG stat terms she's highly skilled in intellectual, social, and shooting, with some additional skill in melee. Root is a great shot with a huge variety of guns, she is extremely comfortable with computers and an internationally renowned hacker, and she's socially skilled enough to manipulate people with ease. She has some basic survival skills but nothing substantial.
psychic info: Nothing of note. She's kind of a mild nutcase though so reading her mind is likely to be an interesting time.
magical info: Nothing of note.
physiological info: She's deaf in her right ear and has a cochlear implant she relies on to hear.
ic offensive subjects: General willingness to commit torture and murder, I guess. Insult the Machine or Harold to her at your own peril. Also her penchant for physics and math based philosophizing should probably carry a content warning.

no subject
as long as there is love, there will be grief
second row for CW or brief description
Bright, brilliant, and dedicated, Gustave is a clear favorite in Lumière. Beloved by his sisters and his young apprentices, surrounded by friends, and apparently well-known throughout the city, his warm personality and kind heart have endeared him to many. When confronted with a massive shift to what he thought his life would be (in the form of Sophie deciding not to have children and their subsequent break-up), rather than falling apart and mourning his missed opportunity to become a father, Gustave poured himself into his work, his friends, and his family. Although he seems to have closed himself off to romantic possibilities, his life in Lumière seems full: he raises Maelle, giving her the love and support she'd craved along with a stable home; he mentors his apprentices, who visibly adore him almost to the point of hero-worship; he prepares with his friends for their Expedition together, and extends sympathy and understanding to another friend who decides to drop out.
Maelle tells us that "Gustave always gave people the benefit of the doubt," and throughout his time in the game we see that his optimism, his trust in people, and his emotional intelligence and ability to connect with people is as much a skill of his as his ability to use a sword or fix a generator. He's fascinated by Lumière's history and that of the Expeditions, and the people around him treat him as an expert in the field. As an engineer, he's presented as a problem-solver, an innovative thinker who took a seemingly impossible idea — utilizing the chroma from fallen Nevrons to strengthen the Expedition — and made it real. When we first meet Gustave, he's throwing rocks at the Paintress and her Monolith, far off on the horizon: a useless endeavor, but one that encapsulates him as a character. To Gustave, it is always better to try something, even if it ends in failure, than to simply accept defeat.