Root (
computation) wrote2025-03-24 12:22 pm
Permissions
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player name: Liv
bracket/prose: Either is fine, slight preference for prose.
backtagging: Yes please, though I'll admit it's tough for me if it gets over a month old. I might ask to handwave or wrap things up.
threadhopping: Knock yourself out.
fourthwalling: In Root's case she would find it entertaining, so go ahead.
not interested in: Hardcore body horror.
very interested in: Root's weird semi-religious relationship with technology and computers, found family themes, and getting to show her freaky ruthless streak whenever possible.
content warnings: Nope!
bracket/prose: Either is fine, slight preference for prose.
backtagging: Yes please, though I'll admit it's tough for me if it gets over a month old. I might ask to handwave or wrap things up.
threadhopping: Knock yourself out.
fourthwalling: In Root's case she would find it entertaining, so go ahead.
not interested in: Hardcore body horror.
very interested in: Root's weird semi-religious relationship with technology and computers, found family themes, and getting to show her freaky ruthless streak whenever possible.
content warnings: Nope!
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character: Root (Samantha Groves)
canon point: Post-canon
age: 38
physical affection: Extremely open. She's probably the one doing it, let's be real.
violence: Also extremely open and potentially the one doing it. Violence up to and including death is welcome.
relationships: Root is very non-traditional and freewheeling about her personal relationships. She rarely feels the need to define them and she's open to just about anything. Although she's intensely devoted to Shaw, Harold, and the Machine, she's essentially a relationship anarchist and will pursue whatever she's interested in. That includes sex or romance or strong platonic connections.
skills / abilities: In RPG stat terms she's highly skilled in intellectual, social, and shooting, with some additional skill in melee. Root is a great shot with a huge variety of guns, she is extremely comfortable with computers and an internationally renowned hacker, and she's socially skilled enough to manipulate people with ease. She has some basic survival skills but nothing substantial.
psychic info: Nothing of note. She's kind of a mild nutcase though so reading her mind is likely to be an interesting time.
magical info: Nothing of note.
physiological info: She's deaf in her right ear and has a cochlear implant she relies on to hear.
ic offensive subjects: General willingness to commit torture and murder, I guess. Insult the Machine or Harold to her at your own peril. Also her penchant for physics and math based philosophizing should probably carry a content warning.
canon point: Post-canon
age: 38
physical affection: Extremely open. She's probably the one doing it, let's be real.
violence: Also extremely open and potentially the one doing it. Violence up to and including death is welcome.
relationships: Root is very non-traditional and freewheeling about her personal relationships. She rarely feels the need to define them and she's open to just about anything. Although she's intensely devoted to Shaw, Harold, and the Machine, she's essentially a relationship anarchist and will pursue whatever she's interested in. That includes sex or romance or strong platonic connections.
skills / abilities: In RPG stat terms she's highly skilled in intellectual, social, and shooting, with some additional skill in melee. Root is a great shot with a huge variety of guns, she is extremely comfortable with computers and an internationally renowned hacker, and she's socially skilled enough to manipulate people with ease. She has some basic survival skills but nothing substantial.
psychic info: Nothing of note. She's kind of a mild nutcase though so reading her mind is likely to be an interesting time.
magical info: Nothing of note.
physiological info: She's deaf in her right ear and has a cochlear implant she relies on to hear.
ic offensive subjects: General willingness to commit torture and murder, I guess. Insult the Machine or Harold to her at your own peril. Also her penchant for physics and math based philosophizing should probably carry a content warning.

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>SETTLED IN
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CW: those go here, or brief description
Alongside him is Bear, his protection dog who for once doesn't need to pretend to be a pet. There's no leash in sight for the Belgian Malinois standing attentively at Harold's side, alert and ears pricked where Harold himself is currently lost in thought.
Normally it's hard to sneak up on him, but he just can't figure this one out...
That mysterious appearing and disappearing painting is especially getting to him. There's enough credible stories of it that he's sure it does exist, but he can't find the damn thing. Perhaps he's even asking you if you've seen it. ]
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The one person here he cares for no longer wants his support. His loss of connection leaves him wandering around the edges of the crowd, observing their actions or listening to conversations. It is when he is looking at a painting in one of the corridors that he finds himself becoming a subject.
Has he seen it? He created it.]
Once. It was a strange piece.
[Where? When? Once is vague but also confirmation.]
Prompt contains spoilers below the cut.
[ First, he directs his thoughts towards the need to unearth people and bring them home, back to somewhere that feels nothing like it. Second, he plans to ingratiate himself into this society to make that happen. He focuses on the latter because he possesses no motivation to care about the former.
The one person here he cares for no longer wants his support. His loss of connection leaves him wandering around the edges of the crowd, observing their actions or listening to conversations. It is when he is looking at a painting in one of the corridors that he finds himself becoming a subject.
Has he seen it? He created it.]
Once. It was a strange piece.
[Where? When? Once is vague but also confirmation.]
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Prompt contains spoilers below the cut.
Throughout the entire festival, Harold can be found periodically puzzling over the scavenger hunt set up by his court. He's almost irresistibly drawn to intellectual puzzles normally, so the heightened curiosity he has now makes it inevitable. He keeps getting distracted even just trying to walk down a corridor when he sees some new hint. Run across him just about anywhere trying to solve a riddle, dressed increasingly, day by day, in more elaborate Fae fashion. It always has a subdued feel compared to what the Aesti go around in, but as Harold gets more confident with his potion-making, he can make better trades for clothing.
Alongside him is Bear, his protection dog who for once doesn't need to pretend to be a pet. There's no leash in sight for the Belgian Malinois standing attentively at Harold's side, alert and ears pricked where Harold himself is currently lost in thought.
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[ She spends the next few days getting to grips with her surroundings, thankful she has Bear to talk to as she keeps up an occasional murmured stream of chatter. Root is a city girl but she grew up in a small town and she knows at least a few things.
She has a knife and that lovely tactical shotgun she'd stolen off the police officer ages ago, though she quickly realizes she's going to need to conserve ammo, bad. ]
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The moment they crossed the entrance to the pathway, the falls revealed themselves: hundreds of feet high, thunderous and murmuring, the jagged cliffs seemingly sprouted from the sky. The darkness casts the trees framing the drop all muted orange and cooler greens, their firey fall colors asleep for the night. There's no lights down here; the stars stand out as pin-pricks on dark velvet above them, the parking lot above a distant thought.
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All the worlds of the multiverse are ending, and they can't even provide croquillants?
[ This just doesn't seem proportionate to the severity of the situation. ]
The Second Prompt
cw: high-brow appreciation of French pastries
All the worlds of the multiverse are ending, and they can't even provide croquillants?
[ This just doesn't seem proportionate to the severity of the situation. ]
The Third Prompt
cw: high-brow appreciation of French pastries
All the worlds of the multiverse are ending, and they can't even provide croquillants?
[ This just doesn't seem proportionate to the severity of the situation. ]
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as long as there is love, there will be grief
second row for CW or brief description
Bright, brilliant, and dedicated, Gustave is a clear favorite in Lumière. Beloved by his sisters and his young apprentices, surrounded by friends, and apparently well-known throughout the city, his warm personality and kind heart have endeared him to many. When confronted with a massive shift to what he thought his life would be (in the form of Sophie deciding not to have children and their subsequent break-up), rather than falling apart and mourning his missed opportunity to become a father, Gustave poured himself into his work, his friends, and his family. Although he seems to have closed himself off to romantic possibilities, his life in Lumière seems full: he raises Maelle, giving her the love and support she'd craved along with a stable home; he mentors his apprentices, who visibly adore him almost to the point of hero-worship; he prepares with his friends for their Expedition together, and extends sympathy and understanding to another friend who decides to drop out.
Maelle tells us that "Gustave always gave people the benefit of the doubt," and throughout his time in the game we see that his optimism, his trust in people, and his emotional intelligence and ability to connect with people is as much a skill of his as his ability to use a sword or fix a generator. He's fascinated by Lumière's history and that of the Expeditions, and the people around him treat him as an expert in the field. As an engineer, he's presented as a problem-solver, an innovative thinker who took a seemingly impossible idea — utilizing the chroma from fallen Nevrons to strengthen the Expedition — and made it real. When we first meet Gustave, he's throwing rocks at the Paintress and her Monolith, far off on the horizon: a useless endeavor, but one that encapsulates him as a character. To Gustave, it is always better to try something, even if it ends in failure, than to simply accept defeat.
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CONTENT WARNINGS HERE